The idea of “Crafting” has been in the gaming world
for a long time; DotA, Ultima, Everquest, and even Minecraft have featured
their own versions of the concept. It’s an undeniably interesting idea that is
worth exploring in the world of ROBLOX. In order to better explain ROBLOX’s
idea of taking crafting system, let’s
split the notion into two categories: materials and recipes.
The general idea is that, after years and years of
playing ROBLOX, many users have acquired things, either from the Catalog or the
game itself, they simply don’t need. We’ve all got some hats from four years
ago that we’d never wear today. So how
to make use of these useless items that are gathering virtual dust in our
inventories?
A prototype interface for a crafting and recycling
system
The crafting system would give users the ability to
recycle items and harvest their core materials. Then, users would be able to
mix and match all of these materials in order to create custom items that can
only be shaped by alchemy. That way, no item in your inventory can be
considered useless, as it may be a key component in developing a customized
creation when mixed with other items, and can also be seen as a valuable item
for bartering, as someone may need that component to make something much more
complex.
That leads to the second half of the equation:
recipes. Recipes would exist to create both existing items, and brand new
ones—this would present a new way to leverage the trading system, as you would
want to trade items with other users in order to get the core materials you
need to build your creative concoction.
You wouldn’t want to be limited to the specific
confines of written recipes either; if you have a bunch of random items you
don’t feel you need, throw them all together and see what happens! You could
end up randomly discovering a new item, or making an existing item that could
be useful to you in the future.
Let’s hypothesize, to get an idea of how this
system could work. Say you wanted a DarkAge Ninja Swordpack, but didn’t have enough Robux to buy
it, but you did have the recipe for it.
The recipe is as follows: 3x Polished Steel and 1x
Shard of Darkheart, a rare material used to craft items in the Fighting genre.
So you decide to recycle your existing sword pack and come away with 2x
Polished steel from it. You’re almost there!
Now you have a couple
of options to obtain the rest of your ingredients. Find something of value to a
friend, and trade him/her for the additional Polished steel ingredient you
need, then pop over to the catalog and purchase the Shard of Darkheart. So, with
a few recycled materials, trades, and a single purchase, you’ve got your shiny
new DarkAge Ninja Swordpack.
This is just a quick and simple example of how this
system could potentially work. ROBLOX staff are always thinking of ways to
further enrich and enhance the ROBLOX experience, and that usually involves
giving users more creative freedom. Crafting would lead to the creation of new
and unique items, while simultaneously enhancing our recently released trade
system so that users could trade and barter for items to recycle and harvest.
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